Warlord: Awaji Post-Battle XP Guide

Do enemy heads give XP?
In the observed playtest: yes. One long-form English session shows the player taking a head, then immediately reacting to the XP gain. Later footage shows the same player leveling off that post-battle behavior.
That is strong enough to describe as a playtest mechanic, but not strong enough to publish a permanent XP-value table for the release build.
What other post-battle XP was observed
Players also pursue wounded or defeated enemies after victory for additional XP. The tutorial itself tells players to hunt down defeated enemies after a winning match to gain extra XP.
The important caveat is state: wounded, surrendered and dead warriors are not necessarily the same thing in Awaji. The full campaign may attach different consequences to those states.
Efficient without losing the objective
Do not abandon a live objective for post-battle farming. Secure the match first. If your team still needs a flag, that flag is more important than squeezing XP from the far side of the battlefield.
Release-day verification list
We will re-check:
- XP per head or other battlefield trophy.
- Whether wounded and surrendered targets award the same XP.
- Whether campaign honor/morale systems change the optimal choice.
- Whether post-battle XP is capped or modified by difficulty.